![]() ![]() Scrolls of curse removal are so rare and cursed items can stay with you for so long and can be quite debilitating. Should I not take a chance equipping unidentified items anymore? Because I have been fucked so many times recently. ![]() I need insight on how I should view cursed items, please. It could be 3+ floors before I'm able to remedy that situation in any single way if the run has already been extra extra stingy with me. Please understand the following could be just me misunderstanding your vision of how you want your game to be played.Ĭould you explain your thoughts on why the glyph of stone needed to add more weight? The amount I am screwed when I randomly get stone on my armor is total sometimes. I love the difficulty and by all means do not want to nerf the game. I am definitely still learning and hopefully improving lol. I have won a good amount of times, however. Just a disclaimer - I am no expert at this game. Looks like the game just got a little harder, lol. Let me know if you would be interested in seeing that. I may write or record a blog at some point for those who are interested in the details of the technical improvements. Note that old phones with weaker cpus may also see fps boosts from improvements to cpu usage, but that is harder to measure.Īll devices will experience much less hitching as well, as rendering and game logic now run independently, rather than having to wait for one another to finish. To give an idea of what sort of fps improvements you can expect, here are a few numbers from my tester devices: GPUįor anyone rocking an older PowerVR gpu, the game just got A LOT smoother, and the very common Adreno 200 also got a nice boost. Ring of Sharpshooting gives more accuracy Wand of Fireblast less dangerous to caster Framerate improvements for older devices Thanks so much for playing, if you have any feedback don't hesitate to either contact me here, or email me directly: a full list of changes: Optimizations: You can also direct-download the APK here: The update is available now through Google Play, and will be available to desktop, amazon, and f-droid users within a day or two, along with the source release. There are also a few balance tweaks, but nothing too major. It was a longer talk titled "Community-Driven Roguelike Development", and talked about Shattered's growth alongside its community.0.4.2 is all about improving the efficiency of Shattered's game engine, reducing hitching and improving framerates on a large number of devices! This is both so the game plays better now, and so I have more headroom for future changes. ![]() I also gave a presentation at last year's Roguelike Celebration. These adjustments can make the game experience feel much more consistent and fair without perceptibly affecting the things we like about RNG.Īs part of Roguelike Celebration's sale event, Shattered is also 20% off on Steam for the next week! I've made a bunch of improvements for desktop and controller users since Shattered's initial Steam release, so now is a great time to try Shattered out on a full desktop display! In this talk I'll go over some techniques I've used to 'smooth off' some of the more extreme and frustrating results randomness can provide. We love this randomness because of the excitement and variety it brings to the Roguelike genre, but it can also bring unfairness and frustration. Roguelike games involve a huge number of random calculations, from item and level generation to damage values in combat. ![]()
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